Friday, December 7, 2018
Thursday, December 6, 2018
Lighting and Props
Monday, December 3, 2018
Thursday, November 29, 2018
Props and Kit Refinement
Props and Kit Refinement
Here is the reference I used to model the props and will be using to update the building kit.
Monday, November 26, 2018
Environment: Dragon tree Wk 02
I started to create high poly rocks that are different on each side so I can minimize repetition.
I sculpted a bark texture for the trees and made it seamless in Photoshop. Here is the result.
I Sculpted the tree in Zbrush. This is how it turned out.
Monday, November 19, 2018
Environment: Dragon Blood Tree
Dragon Blood Tree
Large rock mood board
Rock set mood board
Dragon Blood Tree mood board
For this week we have to create a simple environment. I found the Dragon Blood Tree quite interesting and creepy. It's pretty different and alien looking.
Final Concept for environment.
I put together the first iteration of the level to test out the modular pieces. I added the treeTop model and instanced it to create the tree top. I then created a blueprint of the tree with the treeTop meshes and duplicated that around the scene.
I added a quick terrain to the level.
Thursday, November 15, 2018
Resurfaced Professor
Resurfaced Professor
I added the professor into the scene to test his scale.
I made a proxy version of Cthulu and scaled him inside the scene to determine placement. I also added the impact of his arrival to Venice.
I was checking the view from the professor's room.
Monday, November 12, 2018
Bluey's texture
Medium Complexity Character: Final Texture
Here is Bluey rendered in Substance Painter with Iray
Thursday, November 8, 2018
Professor
Making the professor.
I created image planes out of the provided reference so I could easily block out the professor.
I used Nicks default mesh from Zbrush to start sculpting the form and clothes
I noticed I was getting the resolution I wanted so I decided to break the model into pieces. I broke the model into arms, hands, chest, pants, head, upper layer of his clothes.
I started to make the base mesh look like he has clothes.
Here is the final sculpt.
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