Making the professor.
I created image planes out of the provided reference so I could easily block out the professor.
I used Nicks default mesh from Zbrush to start sculpting the form and clothes
I noticed I was getting the resolution I wanted so I decided to break the model into pieces. I broke the model into arms, hands, chest, pants, head, upper layer of his clothes.
I started to make the base mesh look like he has clothes.
Here is the final sculpt.