Week 01 Crane Environment: Block out
This week I decided to model this crane from Anno 1800. I thought a smaller environment piece would let me focus on textures more and let me finish and light the piece properly in four weeks.
Schedule
Week 01:
Block out all the pieces in Maya
Bring pieces into Unreal and test the scene
Week 02:
Finish High Poly models
Make Low Poly
Unwrap UVs
Bake textures
Week 03:
First pass at textures
First pass at materials
First pass at smoke texture
Week 04:
Light Scene
Make smoke effects
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