Weapon: Springfield Edge Pistol
Schedule
Week 01:
Block out all the pieces in Maya
Bring pieces into Unreal and test the scene
Week 02:
Finish High Poly models
Make Low Poly
Unwrap UVs
Bake textures
Week 03:
First pass at textures
First pass at materials
Week 04:
Apply feedback
Finish lighting of the scene
For my final project I am going to make a Springfield Edge Pistol.
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