Wednesday, July 10, 2019

Weapon: Springfield Edge Pistol

Weapon: Springfield Edge Pistol




 Schedule

Week 01:

Block out all the pieces in Maya
Bring pieces into Unreal and test the scene

Week 02:

Finish High Poly models
Make Low Poly
Unwrap UVs
Bake textures

Week 03:

First pass at textures
First pass at materials

Week 04:

Apply feedback
Finish lighting of the scene


For my final project I am going to make a Springfield Edge Pistol.

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