Complex Organic Character
The reference image I used was squashed. I didn't notice until I was done with the low poly.
Here is the sculpt out of Zbrush. The reference image I used was squashed.
I started to resurface the model in Maya
I resurfaced half the model and then mirrored it over.
I resurfaced the model and Maya and created loops so the character would animate.
I added the teeth.
I UVed the low poly model so I could have unique textures everywhere.
Here is the correct reference image.
I noticed the reference image was messed up so I had to fix the proportions on the high poly
Added the teeth to the model.
I have to adjust the low poly to the new high poly model.
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