Monday, October 29, 2018

Complex Organic Character

Complex Organic Character





The reference image I used was squashed. I didn't notice until I was done with the low poly.


Here is the sculpt out of Zbrush. The reference image I used was squashed.


I started to resurface the model in Maya


I resurfaced half the model and then mirrored it over.


I resurfaced the model and Maya and created loops so the character would animate.




I added the teeth.



I UVed the low poly model so I could have unique textures everywhere.



Here is the correct reference image.


I noticed the reference image was messed up so I had to fix the proportions on the high poly



Added the teeth to the model.


I have to adjust the low poly to the new high poly model.

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